Language/Multiple-languages/Culture/Video-Games-with-Real‐Life-Civilisations
| Films: Life | Ideologies | Living Conditions | Memes | Videos: Everyday Life |
| Video Games: Atmospheres | Video Games: Civilisations | Video Games: Locations | Video Games: Occupations |
Wikipedia pages:
- List of automobile sales by model
- List of best-selling books
- List of best-selling video games
- List of highest-grossing films
Some video games feature various civilizations and their cultures of the world, and they are successful.
Games with many supernatural elements are excluded.
Here are games with Metacritic score no less than 70 or is above or no less than 7.0 on MobyGames if unavailable on Metacritic, except games that don't feature gameplays. It is allowed to have some fictional settings.
If you are interested, you can pay a visit to these sites to find more information:
| system requirement | |
| benchmark | |
| game time | |
| technical information | |
| general information | |
| widescreen information | |
| user interface | |
| input | |
| map | |
| strategy | |
| speedrun | |
| cheat | |
| hidden content | |
| mod | |
| POSIX compatibility support | |
| open-source version |
A tip for taking a break while playing: drink much water.
Main[edit | edit source]
| time | country/region | developer | game | time in game | civilisation in game | genre |
|---|---|---|---|---|---|---|
| 1985 | MECC | The Oregon Trail | 1848 | Missouri, Oregon | strategy | |
| 1987 | MicroProse | Sid Meier's Pirates! | 16th century – 18th century | multiple | action-adventure, strategy | |
| 1991 | Quicksilver Software, Silicon & Synapse | Castles | 13th century | Wales | real-time strategy | |
| 1992 | Quicksilver Software | Castles II: Siege and Conquest | 1312 | France | real-time strategy | |
| 1994 | Strategic Simulations | Panzer General | 1939 – 1943 | multiple | turn-based strategy | |
| 1995 | Impressions Games | Caesar II | Roman Empire | Rome | city-building | |
| 1995 | Strategic Simulations | Panzer General III: Scorched Earth | 1938 – 1942 | multiple | turn-based strategy | |
| 1996 | Quicksilver Software | Conquest of the New World | 1493 | multiple | turn-based strategy | |
| 1996 | MicroProse | Sid Meier's Civilization II | 4000 BC – 2020 | multiple | turn-based strategy | |
| 1996 | Frog City Software | Imperialism | 19th century | multiple | turn-based strategy | |
| 1997 | Halestorm, Strategic Simulations | Allied General | 1939 – 1942 | multiple | turn-based strategy | |
| 1997 | Ensemble Studios | Age of Empires | Middle Stone Age – Iron Age | multiple | real-time strategy | |
| 1997 | Strategic Simulations | Pacific General | 1941 – 1945 | USA, Japan | turn-based strategy | |
| 1997 | Strategic Simulations | Panzer General II | 1938 – 1946 | multiple | turn-based strategy | |
| 1998 | Impressions Games | Caesar III | Roman Empire | Rome | city-building | |
| 1998 | Strategic Simulations, Inc. | People's General | 2000 – 2004 | multiple | turn-based strategy | |
| 1999 | Ensemble Studios | Age of Empires II | Middle Ages | multiple | real-time strategy | |
| 1999 | Frog City Software | Imperialism II: Age of Exploration | 16th century | multiple | turn-based strategy | |
| 1999 | Impressions Games, BreakAway Games | Pharaoh | Ancient Egypt | Egypt | city-building | |
| 2000 | Paradox Development Studio | Europa Universalis | 1492 – 1801 | multiple | grand strategy | |
| 2000 | Strategic Simulations | Panzer General III: Scorched Earth | 1941 – 1945 | Germany, USSR | turn-based strategy | |
| 2000 | Creative Assembly | Shogun: Total War | Sengoku period | Japan | turn-based strategy, real-time tactics | |
| 2001 | Bohemia Interactive Studio | Operace Flashpoint
Operation Flashpoint: Cold War Crisis |
1985 | USA, USSR | first-person shooter | |
| 2001 | GSC Game World | Cossacks: European Wars | 17th century – 18th century | multiple | real-time strategy | |
| 2001 | Stainless Steel Studios | Empire Earth | prehistoric age – nano age | multiple | real-time strategy | |
| 2001 | Paradox Development Studio | Europa Universalis II | 1419 – 1820 | multiple | grand strategy | |
| 2001 | 目標軟件 Object Software | 傲世三国
Three Kingdoms: Fate of the Dragon |
Three Kingdoms | China | real-time strategy | |
| 2001 | Firaxis Games, Westlake Interactive | Sid Meier's Civilization III | 4000 BC – 2020 | multiple | turn-based strategy | |
| 2002 | Digital Illusions CE | Battlefield 1942 | 1942 | multiple | first-person shooter | |
| 2001 | Firefly Studios | Stronghold | 1066 | England | real-time strategy | |
| 2002 | GSC Game World | American Conquest | 15th century – 19th century | multiple | real-time strategy | |
| 2002 | Max Design | Anno 1503
Anno 1503: The New World |
16th century | Europe | city-building | |
| 2002 | Haemimont Games | Celtic Kings: Rage of War | Gallic Wars | Rome, Gauls, Teutons | real-time strategy, role-playing | |
| 2002 | 4HEAD Studios | Die Gilde
Europa 1400: The Guild |
15th century | Europe | life simulation | |
| 2002 | BreakAway Games, Impressions Games | Emperor: Rise of the Middle Kingdom | 2033 BC – 1234 | China | city-building | |
| 2002 | Illusion Softworks | Mafia | 1930s | USA | action-adventure | |
| 2002 | {2015, Inc.}, Westlake Interactive | Medal of Honor: Allied Assault | 1942 – 1945 | USA, Germany | first-person shooter | |
| 2002 | Creative Assembly | Medieval: Total War | 1087 – 1453 | multiple | turn-based strategy, real-time tactics | |
| 2002 | Ascaron Entertainment | Port Royale: Gold, Macht und Kanonen
Port Royale: Gold, Power and Pirates |
16th century – 17th century | multiple | business simulation | |
| 2002 | Firefly Studios | Stronghold: Crusader | First Crusade – Third Crusade | Europe, Arabia | real-time strategy | |
| 2003 | Infinity Ward, Aspyr | Call of Duty | 1942 – 1945 | USA, Germany, Britain, USSR | first-person shooter | |
| 2003 | Haemimont Games | Картаген
Nemesis of the Roman Empire |
Punic Wars | Rome, Carthage, Gauls, Iberians | real-time strategy, role-playing | |
| 2003 | Big Huge Games, Westlake Interactive | Rise of Nations | Ancient time – Modern time | multiple | real-time strategy | |
| 2003 | Stainless Steel Studios | Empires: Dawn of the Modern World | Middle Ages – World War II | multiple | real-time strategy | |
| 2004 | Digital Illusions Canada | Battlefield Vietnam | Vietnam War | USA, DRV, ROV | first-person shooter | |
| 2005 | Spark Unlimited | Call of Duty: Finest Hour | 1942 – 1945 | USSR, Germany, USA, Britain | first-person shooter | |
| 2005 | Treyarch, High Voltage Software | Call of Duty 2: Big Red One | 1941 – 1943 | USA, Germany | first-person shooter | |
| 2004 | Black Sea Studios | Knights of Honor | Middle Ages | multiple | real-time strategy | |
| 2004 | EA Los Angeles | Medal of Honor: Pacific Assault | 1941 – 1943 | USA, Japan | first-person shooter | |
| 2004 | Ascaron Entertainment, Elkware | Port Royale 2 | 17th century | multiple | business simulation | |
| 2004 | Creative Assembly | Rome: Total War | 270 BC – 14 | multiple | turn-based strategy, real-time tactics | |
| 2005 | Ensemble Studios | Age of Empires III | 1492 – 1876 | multiple | real-time strategy | |
| 2005 | Digital Illusions CE | Battlefield 2 | 2007 | multiple | first-person shooter | |
| 2005 | DICE | Battlefield 2: Modern Combat | 2007 | multiple | first-person shooter | |
| 2005 | Infinity Ward | Call of Duty 2 | 1941 – 1944 | USSR, Germany, USA, Britain | first-person shooter | |
| 2005 | EA Los Angeles | Medal of Honor: European Assault | 1942 – 1945 | USA, Germany, USSR | first-person shooter | |
| 2005 | Mad Doc Software | Empire Earth II | prehistoric age – nano age | multiple | real-time strategy | |
| 2005 | GSC Game World | Cossacks II: Napoleonic Wars | Napoleonic era | multiple | real-time strategy | |
| 2005 | Paradox Development Studio | Hearts of Iron II | 1936 – 1947 | multiple | grand strategy | |
| 2005 | Tilted Mill Entertainment | Immortal Cities: Children of the Nile | Ancient Egypt | Egypt | city-building | |
| 2005 | Firaxis Games | Sid Meier's Civilization IV | 4000 BC – 2020 | multiple | turn-based strategy | |
| 2006 | Bohemia Interactive | Arma: Armed Assault | 2006 | USA, South America | first-person shooter | |
| 2006 | Related Designs | Anno 1701 | 18th century | Europe | city-building, real-time strategy | |
| 2006 | Treyarch | Call of Duty 3 | 1941 – 1944 | multiple | first-person shooter | |
| 2006 | Relic Entertainment | Company of Heroes | 1944 | USA, Britain, Germany | real-time strategy | |
| 2006 | Avalanche Studios | Just Cause | 2006 | Caribbean | action-adventure | |
| 2006 | Creative Assembly, Feral Interactive | Medieval II: Total War | 1080 – 1530 | multiple | turn-based strategy, real-time tactics | |
| 2006 | Tripwire Interactive | Red Orchestra: Ostfront 41–45 | 1941 – 1945 | USSR, Germany | tactical shooter | |
| 2007 | Infinity Ward | Call of Duty 4: Modern Warfare | 2011 | USA, Russia, Britain | first-person shooter | |
| 2007 | Paradox Development Studio | Europa Universalis III | 1399 – 1821 | multiple | grand strategy | |
| 2007 | Massive Entertainment | World in Conflict | 1944 | USA, USSR | real-time tactics, real-time strategy | |
| 2008 | DICE | Battlefield: Bad Company | 21st century | multiple | first-person shooter | |
| 2008 | Treyarch | Call of Duty: World at War | 1942 – 1945 | USA, Japan, USSR, Germany | first-person shooter | |
| 2008 | Ubisoft Montreal | Far Cry 2 | 2006 | Central Africa | first-person shooter | |
| 2008 | TaleWorlds Entertainment | Mount & Blade | Middle Ages | multiple | action role-playing | |
| 2008 | Best Way, Digitalmindsoft | Men of War | 1941 – 1945 | multiple | real-time tactics | |
| 2009 | Bohemia Interactive | Arma 2 | 2006 | multiple | first-person shooter | |
| 2009 | Related Designs, Blue Byte | Anno 1404 | 15th century | Europe, Arabia | city-building, real-time strategy | |
| 2009 | DICE | Battlefield 1943 | 1943 | USA, Japan | first-person shooter | |
| 2009 | Infinity Ward, Beenox | Call of Duty: Modern Warfare 2 | 2016 | USA, Russia, Britain | first-person shooter | |
| 2009 | Haemimont Games | Grand Ages: Rome | First Triumvirate period | Rome | city-building, real-time strategy | |
| 2009 | Paradox Development Studio | Hearts of Iron III | World War II | multiple | grand strategy | |
| 2009 | Creative Assembly | Empire: Total War | 1700 – 1799 | multiple | turn-based strategy, real-time tactics | |
| 2010 | Treyarch | Call of Duty: Black Ops | 1961 – 1968 | multiple | first-person shooter | |
| 2010 | Avalanche Studios | Just Cause 2 | 2010 | Southeast Asia | action-adventure | |
| 2002 | 2K Czech | Mafia II | 1945 – 1951 | USA | action-adventure | |
| 2010 | Creative Assembly, Feral Interactive | Napoleon: Total War | 1797 – 1800 | multiple | turn-based strategy, real-time tactics | |
| 2010 | Eugen Systems | R.U.S.E. | 1944 | multiple | real-time strategy | |
| 2010 | Paradox Development Studio | Sengoku | Sengoku period | Japan | grand strategy | |
| 2010 | Firaxis Games | Sid Meier's Civilization V | 4000 BC – 2020 | multiple | turn-based strategy | |
| 2010 | Paradox Development Studio | Victoria II | 1836 – 1936 | multiple | grand strategy | |
| 2011 | DICE | Battlefield 3 | 2014 | USA, Iran, Russia | first-person shooter | |
| 2011 | Infinity Ward, Sledgehammer Game | Call of Duty: Modern Warfare 3 | 2016 | USA, Russia, Britain | first-person shooter | |
| 2011 | Creative Assembly | Total War: Shogun 2 | Sengoku period, Gempei War, Boshin War | Japan | turn-based strategy, real-time tactics | |
| 2012 | Treyarch | Call of Duty: Black Ops II | 2025 | multiple | first-person shooter | |
| 2012 | Paradox Development Studio | Crusader Kings II | 1066 – 1453 | multiple | grand strategy | |
| 2012 | Ubisoft Montreal | Far Cry 3 | 2012 | Pacific | first-person shooter | |
| 2012 | Eugen Systems | Wargame: European Escalation | 1975 – 1985 | multiple | real-time strategy | |
| 2013 | Bohemia Interactive | Arma 3 | 2030s | multiple | first-person shooter | |
| 2013 | DICE | Battlefield 4 | 2020 | USA, PRC, Russia | first-person shooter | |
| 2013 | Relic Entertainment | Company of Heroes 2 | 1941 – 1945 | USSR, Germany, USA, Britain | real-time strategy | |
| 2013 | Paradox Development Studio | Europa Universalis IV | 1444 – 1821 | multiple | grand strategy | |
| 2013 | Logic Artists | Expeditions: Conquistador | 1518 – 1520 | Hispaniola, Mexico | tactical role-playing | |
| 2013 | Paradox Development Studio | March of the Eagles | 1805 – 1820 | Europe | grand strategy | |
| 2013 | Creative Assembly | Total War: Rome II | 272 BC – 29 | multiple | turn-based strategy, real-time tactics | |
| 2013 | Eugen Systems | Wargame: AirLand Battle | 1975 – 1985 | multiple | real-time strategy | |
| 2014 | Shining Rock Software | Banished | Middle Ages | Western Europe | city-building | |
| 2014 | Ubisoft Montreal | Far Cry 4 | 2014 | Himalaya | first-person shooter | |
| 2014 | Eugen Systems | Wargame: Red Dragon | 1987 – 1992 | multiple | real-time strategy | |
| 2015 | Avalanche Studios | Just Cause 3 | 2015 | Mediterranean | action-adventure | |
| 2015 | Creative Assembly | Total War: Attila | Migration Period | multiple | turn-based strategy, real-time tactics | |
| 2016 | DICE | Battlefield 1 | 1915 – 1918 | multiple | first-person shooter | |
| 2016 | Paradox Development Studio | Hearts of Iron IV | 1936 – 1948 | multiple | grand strategy | |
| 2016 | Firaxis Games | Sid Meier's Civilization VI | 4000 BC – 2020 | multiple | turn-based strategy | |
| 2017 | Eugen Systems | Steel Division: Normandy 44 | 1944 | multiple | real-time strategy | |
| 2017 | Logic Artists | Expeditions: Viking | 790 | Britain | tactical role-playing | |
| 2018 | Destructive Creations | Ancestors Legacy | Early Middle Ages | multiple | real-time strategy | |
| 2018 | DICE | Battlefield V | 1939 – 1945 | multiple | first-person shooter | |
| 2018 | Ubisoft Montreal, Ubisoft Toronto | Far Cry 5 | 2018 | Montana | first-person shooter | |
| 2018 | Avalanche Studios | Just Cause 4 | 2018 | South America | action-adventure | |
| 2018 | Creative Assembly | Total War Saga: Thrones of Britannia | Early Middle Ages | multiple | turn-based strategy, real-time tactics | |
| 2019 | Ubisoft Blue Byte | Anno 1800 | 19th century | Europe | city-building, real-time strategy | |
| 2019 | Relic Entertainment | Company of Heroes 3 | 1941 – 1945 | Britain, USA, Germany | real-time strategy | |
| 2019 | Paradox Development Studio | Imperator: Rome | 304 BC – 27 BC | Rome | grand strategy | |
| 2019 | Eugen Systems | Steel Division 2 | 1944 | multiple | real-time strategy | |
| 2019 | Creative Assembly | Total War: Three Kingdoms | 220 – 280 | China | turn-based strategy, real-time tactics | |
| 2020 | Paradox Development Studio | Crusader Kings III | 867 – 1453 | multiple | grand strategy | |
| 2020 | Logic Artists | Expeditions: Rome | Third Mithridatic War | Rome | tactical role-playing | |
| 2020 | Creative Assembly Sofia | Total War Saga: Troy | Trojan War | Aegean | turn-based strategy, real-time tactics | |
| 2021 | Relic Entertainment, World's Edge | Age of Empires IV | Early Middle Ages – Renaissance | multiple | real-time strategy | |
| 2021 | Ubisoft Toronto | Far Cry 6 | 2021 | Caribbean | first-person shooter | |
| 2021 | Amplitude Studios | Humankind | Ancient time – Classical time | multiple | turn-based strategy | |
| 2021 | Mohawk Games | Old World | Ancient time – Classical time | multiple | turn-based strategy | |
| 2022 | Black Sea Games | Knights of Honor II: Sovereign | Middle Ages | multiple | real-time strategy | |
| 2022 | TaleWorlds Entertainment | Mount & Blade II: Bannerlord | Middle Ages | multiple | action role-playing | |
| 2022 | Paradox Development Studio | Victoria 3 | 1836 – 1936 | multiple | grand strategy | |
| 2023 | Laps Games | Land of the Vikings | Viking Age | Scandinavia | city-building | |
| 2023 | Creative Assembly Sofia | Total War: Pharaoh | Late Bronze Age | multiple | turn-based strategy, real-time tactics | |
| 2024 | Oxide Games | Ara: History Untold | Ancient time – Contemporary time | multiple | turn-based strategy | |
| 2024 | Slavic Magic | Manor Lords | 14th century | Franconia | city-building | |
| 2013 | Paradox Development Studio | Europa Universalis IV | 1337 – 1836 | multiple | grand strategy | |
| 2025 | Firaxis Games | Sid Meier's Civilization VII | multiple | 4000 BC – 2020 | turn-based strategy | |
| 2025 | Ubisoft Mainz | Anno 117: Pax Romana | 2nd century | Latium, Albion | city-building |
Observed[edit | edit source]
| time | country/region | game | civilisation in game | time in game | genre | |
|---|---|---|---|---|---|---|
| ? | 火娃娃游戏 FireWo Games | 烽火与炊烟
The Bustling World |
China | middle antiquity | action role-playing |
| Films: Life | Ideologies | Living Conditions | Memes | Videos: Everyday Life |
| Video Games: Atmospheres | Video Games: Civilisations | Video Games: Locations | Video Games: Occupations |
Wikipedia pages:
- List of automobile sales by model
- List of best-selling books
- List of best-selling video games
- List of highest-grossing films
Other Lessons[edit source]
- Introduction to Common Han Characters
- Ranking of countries by cost of living in the world
- Introduction to Writing Systems
- Traditional Architectures
- Traditional Symbols and Motifs
- Naming in different cultures
- Text Processing Tools
- Productivity tools for polyglots
- Similar Sayings
- Websites of DIY Procedures
- Comparison of Advanced FLOSS Tools for Learning
- Best Singers
- Most Famous Folk Songs
